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    <loc>https://www.fredriksjo.com/tech</loc>
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    <lastmod>2020-03-20</lastmod>
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      <image:title>PersonalWorkTech</image:title>
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    <loc>https://www.fredriksjo.com/game-projects</loc>
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    <lastmod>2025-09-28</lastmod>
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      <image:title>Game Projects - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1583911372314-BHSZZ2MBVQZEFDG9HTLS/JetburstWSGA.jpg</image:loc>
      <image:title>Game Projects - 3D Space Racer</image:title>
      <image:caption>A dangerous debt need to be</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/630ad190-8a92-4a97-ae9c-0b40b379afee/BluredAAA.png</image:loc>
      <image:title>Game Projects - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/e58e0a5b-c963-4518-9fe9-1b2acb21d5a1/1727907191522.jpg</image:loc>
      <image:title>Game Projects - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523706638190-0BUA6X0SZRPTY9NSTL7Z/P7PicwithLogo.jpg</image:loc>
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      <image:title>Game Projects</image:title>
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      <image:title>Game Projects</image:title>
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    <image:image>
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      <image:title>Game Projects</image:title>
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      <image:title>Game Projects</image:title>
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  <url>
    <loc>https://www.fredriksjo.com/contact-resume</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-09-27</lastmod>
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      <image:title>Contact</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523900275067-6FPPJG8CUH6TIR011AZZ/ladda+ned+%281%29.png</image:loc>
      <image:title>Contact</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1598903794565-1PZ4PFZ98CP0SCKRGDJ9/Twitterpic.png</image:loc>
      <image:title>Contact</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1600850769240-SFHT1TXB5LJEZTKYL0SZ/Authorized_Instructor_White_V2.jpg</image:loc>
      <image:title>Contact</image:title>
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  </url>
  <url>
    <loc>https://www.fredriksjo.com/welcome</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-02-01</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1517477150285-JNQ2BV98BZESPANBQ2E7/RatTrapGoldMiddle.jpg</image:loc>
      <image:title>Fredrik Sjö</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1517482344307-2UMIBIFPDX75H3A3PMTM/StartBright.png</image:loc>
      <image:title>Fredrik Sjö</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1517482271385-BH1MRDOH1UBZZHGUJD0N/summerjam_WIP_v1.png</image:loc>
      <image:title>Fredrik Sjö</image:title>
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  </url>
  <url>
    <loc>https://www.fredriksjo.com/bedtime-saga</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-04-11</lastmod>
    <image:image>
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      <image:title>Bedtime Saga</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523379970219-0CWFBPYWLL1SCQB4VM2Q/HighQualityPNG_2.jpg</image:loc>
      <image:title>Bedtime Saga</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523380075723-GG5XXSZDUPT4DYXTH63H/HighQualityPNG_5.jpg</image:loc>
      <image:title>Bedtime Saga</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523380097625-2RWM4TYKVZ6OCX67W9HF/HighQualityPNG_4.jpg</image:loc>
      <image:title>Bedtime Saga</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523380113166-1IXRLLUJT0HR5PQS4BNE/HighQualityPNG_3.jpg</image:loc>
      <image:title>Bedtime Saga</image:title>
    </image:image>
    <image:image>
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      <image:title>Bedtime Saga</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523383667155-M24GN4KK27IKP5SRGJY6/Mazepuzzle_layers.jpg</image:loc>
      <image:title>Bedtime Saga</image:title>
      <image:caption>The layout of the RatMaze. interactables in the circles had to be removed. The head by clicking and the teeth by using a item.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523384044414-FLBWBNDD0EY7M79VHA7T/HighQualityPNG_2.jpg</image:loc>
      <image:title>Bedtime Saga</image:title>
      <image:caption>The first puzzle I made was based on color. In order to mix Red green and blue the player should match up the spill liquid on the table with the one in the flask.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523385696167-F17JHH3A9GDYIXALZS6H/HighQualityPNG_3.jpg</image:loc>
      <image:title>Bedtime Saga</image:title>
      <image:caption>In-game view from the Ratmaze puzzle</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.fredriksjo.com/scrottwaffe</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-04-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1521624910981-7UJS2YHY5I8ETNSC4B74/Bild1.jpg</image:loc>
      <image:title>ScrottWaffe</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1521624916867-GW92DM9JTVQS0I8ZZ80M/Bild2.jpg</image:loc>
      <image:title>ScrottWaffe</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1521624923271-JAJZDXWBGSXP29XAQCQK/Bild3.jpg</image:loc>
      <image:title>ScrottWaffe</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1521635005039-0FKFNU9RL0W2ANV00YY9/foreshadow.jpg</image:loc>
      <image:title>ScrottWaffe</image:title>
      <image:caption>Inverted patterns created a cheap foreshadow of where enemies will spawn</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1521632974358-30PTTITXP4PTQPFHJZ0E/Control.jpg</image:loc>
      <image:title>ScrottWaffe</image:title>
      <image:caption>Threats and blocking makes the player more likely to move up and to the left</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1521623803807-39GZ6ZSJJFPMVY8JWO04/26732142_10155206170346485_2139631904_o.jpg</image:loc>
      <image:title>ScrottWaffe</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1521623820068-JVCBLSDQJY6GPGUTKFJN/26735161_10155206170336485_1627190854_o.jpg</image:loc>
      <image:title>ScrottWaffe</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1521623824075-TIBWZCT5VCQ3840N1R12/26732640_10155206170276485_1005363344_o.jpg</image:loc>
      <image:title>ScrottWaffe</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1521623839938-K2C4L40XLIUNW1XKQ5VB/26771798_10155206170261485_1690766101_o.jpg</image:loc>
      <image:title>ScrottWaffe</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1521623852454-A6E46YMK5N1HAUGWCR64/26735168_10155206170291485_985104224_o.jpg</image:loc>
      <image:title>ScrottWaffe</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1521623860714-H48IYTJJFCB4YHLFO6PZ/26735888_10155206170281485_1474909658_o.jpg</image:loc>
      <image:title>ScrottWaffe</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1521623866511-CE6594SA24NIAEH582YW/26696074_10155206170296485_1049308414_o.jpg</image:loc>
      <image:title>ScrottWaffe</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1521627632982-O3HVYVHJUV3P7VVU1YFA/pattern.jpg</image:loc>
      <image:title>ScrottWaffe</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1521627665372-169NT43J3C5WITWD0GBA/Level.jpg</image:loc>
      <image:title>ScrottWaffe</image:title>
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  </url>
  <url>
    <loc>https://www.fredriksjo.com/shatteredvault</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-03-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1522685345162-6XIWJH2DAV1MWYYYQAZT/LightBridgeExit.jpg</image:loc>
      <image:title>ShatteredVault</image:title>
      <image:caption>And as a Grand Final I re-used pieces from the previous in the last puzzle</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523990796976-ZDPFOMJ7W8YKS7W8EYX7/JumpDownShaft.jpg</image:loc>
      <image:title>ShatteredVault</image:title>
      <image:caption>Using gravity makes the puzzles more intuitive and enabled re-use of areas</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1519985907778-66S2BRUUSDUWUSWCSM58/Overview.png</image:loc>
      <image:title>ShatteredVault</image:title>
      <image:caption>First iteration of room placement and flow</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1520180092398-XD58ENLOMSJ0LQFFNZC9/portal2+2018-03-03+21-07-29-75.jpg</image:loc>
      <image:title>ShatteredVault</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1520180101102-LWYHQH0Z3WG0Z4Z8634T/portal2+2018-03-03+21-07-43-78.jpg</image:loc>
      <image:title>ShatteredVault</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1520180111168-DNL255VNJYOG4YWWMFLV/portal2+2018-03-03+21-07-50-65.jpg</image:loc>
      <image:title>ShatteredVault</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1522761688513-Y1TP6ARRC2G6B7L7LKPY/ShaftTrapSmall.gif</image:loc>
      <image:title>ShatteredVault</image:title>
      <image:caption>Breakeble floor with a scripted slowdown effect</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523990683714-Y0R7DEX2HRGQGI2Q8EUU/JumpDownShaft.jpg</image:loc>
      <image:title>ShatteredVault</image:title>
      <image:caption>I removed the catapult using the deep shaft for more player controlled puzzle</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1520239097184-F0XPMQL16Y3R4O1ICI01/portal2+2018-03-05+09-31-08-25.jpg</image:loc>
      <image:title>ShatteredVault</image:title>
      <image:caption>The heavy tank made short work of the ceiling and floor letting water in that filled the room</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523990879143-5A78XNAXVD5X6CIXILZP/Basket.jpg</image:loc>
      <image:title>ShatteredVault</image:title>
      <image:caption>Exploring gravity - here as a Portal variant of Basketball</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1520004609502-1VFXX75O59B9CQECXZ94/PTIdone4.jpg</image:loc>
      <image:title>ShatteredVault</image:title>
      <image:caption>Final PTI iteration of the level ready for export to Hammer</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523003677476-DG0BJTAENMQZ2Q5TUYV8/GifPortalAlpha.gif</image:loc>
      <image:title>ShatteredVault</image:title>
      <image:caption>Iterations on the level</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1522664404064-NEVAYV3SJ5H6F2CKCZJE/Steamworkshop-768x237.png</image:loc>
      <image:title>ShatteredVault</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523990705759-X97X2GJITUA8XG5BUWIT/FirstroomCube.jpg</image:loc>
      <image:title>ShatteredVault</image:title>
      <image:caption>The first room used physics based approach setting the theme for the level</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1520186726813-HWJ7QMEH7PZ32DI3G5HG/GlassUnbroken.jpg</image:loc>
      <image:title>ShatteredVault</image:title>
      <image:caption>Cracks indicate that certain windows can be broken in enough force is applied</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523990728082-5QE7E3VCMGH8QUBXFBZ4/FirstRoomGlass.jpg</image:loc>
      <image:title>ShatteredVault</image:title>
      <image:caption>And also introduced the custom breakable glass mechanic</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1519985778814-3SIPQ49X5YBDIN0VKUWB/ClosedRooms.jpg</image:loc>
      <image:title>ShatteredVault</image:title>
      <image:caption>Some of the many puzzle and room concepts made with PTI. Keeping it simple allowed for exploration into various ideas and variants.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523990839347-7NP90D8M2YMZLHY60W9P/shatteredvault0019.jpg</image:loc>
      <image:title>ShatteredVault</image:title>
      <image:caption>Here I re-used the trap as a way for the player to solve the puzzle</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1520239043314-AUP6GUWXVPKSXFRTJ15R/portal2+2018-03-05+09-30-41-69.jpg</image:loc>
      <image:title>ShatteredVault</image:title>
      <image:caption>The metal beam from the ceiling fell down upon the walkway and smashed it</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1520242473185-1HLNRAW63AVOJBZ9K0ML/portal2+2018-01-31+13-34-02-89.jpg</image:loc>
      <image:title>ShatteredVault</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1520242488548-2QPUAMK933TW25MHN94T/portal2+2018-01-31+13-34-43-15.jpg</image:loc>
      <image:title>ShatteredVault</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1520242506792-51RAPOBRRH050RAVBQXZ/portal2+2018-01-31+13-36-47-74.jpg</image:loc>
      <image:title>ShatteredVault</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1520242326789-JC0PUAS1IV87S58B6YO0/portal2+2018-03-03+21-07-50-65.jpg</image:loc>
      <image:title>ShatteredVault</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1520242336754-RS6TUSUMU4J68P9X0AJR/portal2+2018-03-03+21-09-41-53.jpg</image:loc>
      <image:title>ShatteredVault</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1520242546135-8IJJ2JQRVB04B3XOX0EE/portal2+2018-03-03+21-11-03-26.jpg</image:loc>
      <image:title>ShatteredVault</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1522755556460-0K9MUBXKDZEYQJUH03OW/GlassRemoved.jpg</image:loc>
      <image:title>ShatteredVault</image:title>
      <image:caption>Once shattered the windows connect the rooms</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523990619679-1XB7RM7H7T7D99OXIWEJ/CatapultProblem.jpg</image:loc>
      <image:title>ShatteredVault</image:title>
      <image:caption>Players could hit anywhere in the yellow circle when using the catapult</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.fredriksjo.com/pathtovalhalla</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-03-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523805000278-60W6IW3DXNDYRMK5WGCD/Draug.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
      <image:caption>The arena for the second boss used a open layout. The boss (Dark cloud in Purple circle) hunts the player making movement harder. The player needs to redirect the light beam on the pillars to form a light prison.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523805869164-WNBRZBSV2GHJQNAC40F1/Bridge.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
      <image:caption>A early version of a puzzle involving streaming water and buoyancy to form a bridge</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523558504737-PCOW4X26IXKGMB18WFYU/Neifelheim1.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
      <image:caption>Level 1 - Neifelheim</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523475272345-2F24S4NKWEEZA52FZQOI/Start.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
      <image:caption>Early concept of Niefelheim</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523800956420-ZVYD86TMO0S6KWDTMSUI/Logi.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
      <image:caption>The third boss had a narrow arena with linear setup. The player had to trick the boss to shoot the water containers (Red circles)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523558137397-LLXRKT9GA5IJNZEZ2732/JotumheimPic.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
      <image:caption>Level 4 - Jotunheim</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523789003487-Q37CVL4FP1UM1ZLLYAEU/ezgif-1-f495ec439a.gif</image:loc>
      <image:title>PathToValhalla</image:title>
      <image:caption>In order to work with iterations we put the dressing on a separate layer enabling the team to work on separate spaces.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1522915413760-PYJ1YSKH285JXYFY0YFI/lvl_4_6a.png</image:loc>
      <image:title>PathToValhalla</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523820343456-A07O7G7RKNK7QPNGSK1S/LevelProgression.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523708906825-9H4WKQP1SWBJN6I021BD/_fb97fc3f6e8da4e05e64eab4867728ae-gif.gif</image:loc>
      <image:title>PathToValhalla</image:title>
      <image:caption>Tryout of the Mjölnir Boss telegraphing and attack.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523565417689-BYTMGIWS3HGHNZO1P1HR/Pipeline+viking.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
      <image:caption>The level workflow with art/design taking and giving feedback, iterating util a final artpass was done.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523792398988-NG41XG6J4QFK36KQDBGN/HEL.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
      <image:caption>The first boss was designed with a 4 phase structure using a open area layout. The player needed activate all four corners while the floor withered away</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523558563980-UCSWBEY808ATWV24YIXO/Neifelheim2.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
      <image:caption>Level 2 - Nifelheim</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523560740902-HJK0LFKG71GZQ6H1CPC5/Valhalla.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
      <image:caption>Level 6 - Valhall</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1522915283250-3G738340MGM33ENA01LG/lvl_5_3a.png</image:loc>
      <image:title>PathToValhalla</image:title>
      <image:caption>The iterations with Art resulted to entry pillars and clearer jump-points</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1522915331469-77PGMF5BZ7P4VFT8WQ4S/lvl_5_3b.png</image:loc>
      <image:title>PathToValhalla</image:title>
      <image:caption>I was going for a jumping decent and clear entry to the boss fight</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523811820960-MB4EDFY0P2G46OWOD4OF/Untitled-1.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
      <image:caption>Early top down of Level 2</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523558390795-O3ED0X8EVC1B9OU9PQCS/MusphelheimPic.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
      <image:caption>Level 5 - Musphelheim</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523821229284-ZTU2BEYLL0IMKEC2GC98/lvl_1_1a.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523821249541-P31W0LW89FDQ1FBD2SPY/lvl_1_4a.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523821285856-P0SGVRU0QH19UOWPHHDC/lvl_2_1a.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523821320648-CR8FQPSNMHJ2FUEH09B7/lvl_2_2a.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523821341015-M06QB0XSM2CW98NQPVKV/lvl_2_4a.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523821362009-3YMU67GXZJX2W5ZUPS0X/lvl_3_1a.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523821369409-IUW6A2LJKFYMQRSU88MX/lvl_3_3a.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523821383535-FYUMNGJ5CM52EB3REG7O/lvl_3_4a.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523821395238-3LUSD8V3V7R6B0DERSCL/lvl_4_3a.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523821402780-LWDSS6IBIJKYLP01V69W/lvl_4_6a.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523821412427-HS2V0MIGGDA5HUPCALBJ/lvl_5_4a.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523821462982-1NL1KEV2IJVX7K0CC4MH/lvl_5_2a.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523821473193-L4L0L1GQE0XHLQQ3FVQJ/lvl_6_2a.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523821480759-QRFL7TWMFVJZJ3HX0GX5/lvl_6_3a.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523821486847-AH7H3CIYJBTLOKJ3KHBJ/lvl_6_4a.jpg</image:loc>
      <image:title>PathToValhalla</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.fredriksjo.com/jetbuurst</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-04-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523194736055-U6C9PIGNWOQS2MPDGMWQ/jetburst-gameplay-2.gif</image:loc>
      <image:title>Jetburst</image:title>
      <image:caption>The importance of the factory required a interesting first entry</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523192800172-WU7L9ODBWWJNS8SL6YT2/AstorAssemblyTopDown.jpg</image:loc>
      <image:title>Jetburst</image:title>
      <image:caption>The Player will come back to the middle point enabling me to focus extra on that part</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523196769902-RCV8W5A8X61FSI4CVLB1/jetburst2.jpg</image:loc>
      <image:title>Jetburst</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523196776136-V3OFDYWRBIITZ5DXC7X6/Jetburst3.jpg</image:loc>
      <image:title>Jetburst</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523196789138-7B8FARZFU6MRUKVMEFMT/Jetburst4.jpg</image:loc>
      <image:title>Jetburst</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523196846485-GJDCR0RY9L1RPMDX1FLJ/Jetburst5.jpg</image:loc>
      <image:title>Jetburst</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523380230016-T10IHJX1FT316XVY8K05/Jetburst1.png</image:loc>
      <image:title>Jetburst</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523194574479-TUWBVMCJCD7EK7KF15CD/jetburst-gameplay-start.gif</image:loc>
      <image:title>Jetburst</image:title>
      <image:caption>Using assets with emission in a curved layout gave the player a clear indication where to go</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523195685897-DKI08UTHH8275TC0Y6GS/jetburst-path-objects.gif</image:loc>
      <image:title>Jetburst</image:title>
      <image:caption>Not spot on the 5th element but the gameplay drawn from the path-system was interesting  and contributed to making the level feel more alive</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1521796892750-MN4YB9XO9KSKBLSOVSQ0/image-361332-galleryV9-opjf-361332.jpg</image:loc>
      <image:title>Jetburst</image:title>
      <image:caption>5th element is using the 6 degree orientation and moving obstacles to create intensity a dynamic scene</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523193748267-ZHQLTYFVFU8T9ZSO7IJD/IdeasJetburst.jpg</image:loc>
      <image:title>Jetburst</image:title>
      <image:caption>Some of the other ideas I picked up before starting the top-down</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523193322778-FFOYMNQRJ6XRNINDC9MV/SkissLvl1.jpg</image:loc>
      <image:title>Jetburst</image:title>
      <image:caption>Looking at F1 racing track layouts I created a rough picture of what i wanted to achive</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523194250429-T2EO27GTZQAGDB5R0YNN/Tutorial.jpg</image:loc>
      <image:title>Jetburst</image:title>
      <image:caption>Tutorial level with long smooth curves build for learning</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.fredriksjo.com/robo-reboot</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-04-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523205953855-J9489TTWUJWXM8IBM1CL/3.jpg</image:loc>
      <image:title>Robo Reboot</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523205958479-ZUN80AI74P9I77ACQ6FV/4.jpg</image:loc>
      <image:title>Robo Reboot</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523205962818-0G2QQFRLCRU4PXPSCGSB/5.jpg</image:loc>
      <image:title>Robo Reboot</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523205949259-NZMTP2YZQQTRA6HU5NXF/2.jpg</image:loc>
      <image:title>Robo Reboot</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523205941331-31UMCVD4X3XSY0A8JEM3/1.jpg</image:loc>
      <image:title>Robo Reboot</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523200489306-NLMV0PCCZQN6HZ4V1LIG/Lvl3.jpg</image:loc>
      <image:title>Robo Reboot</image:title>
      <image:caption>The subway tracks go over the length of the level sometimes intersecting with the player path</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523204434666-HUALLYFJ0428IETBM4B5/FightingPits.jpg</image:loc>
      <image:title>Robo Reboot</image:title>
      <image:caption>An example of my scripted waves and how the enviornment is placed with that in mind</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523201135630-LWSOHMX7ST0171XVY2PE/Lvl4.jpg</image:loc>
      <image:title>Robo Reboot</image:title>
      <image:caption>The Yellow areas are designed with scripted waves in mind</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523206571776-FGJG4FPUR6HOL37TXEBX/Untitled-3.jpg</image:loc>
      <image:title>Robo Reboot</image:title>
      <image:caption>Subway riding along a track above and below the game area</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.fredriksjo.com/highpass-relay-station</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-02-08</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523126321823-CIM4DF94OJVZPYRBDH70/HighresScreenshot00038.jpg</image:loc>
      <image:title>The Relay Station</image:title>
      <image:caption>The player can observe the dangers below.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523051148882-J6000URFY698YHQ3CXMB/HighresScreenshot00003.jpg</image:loc>
      <image:title>The Relay Station</image:title>
      <image:caption>Here I'm using blue colored pipes to show two side routes into the first building. For the Gung-ho player the middle is still a option.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523051672056-EJD5XQ4VFBBXJ45368P4/HighresScreenshot00032.png</image:loc>
      <image:title>The Relay Station</image:title>
      <image:caption>From where the target building is revealed and....</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1522501723736-A5RIGCAO31IHJCMQTB99/NewApproach.jpg</image:loc>
      <image:title>The Relay Station</image:title>
      <image:caption>The new approach hides the most of buildings letting the antenna hint of something and presents a safe vantage point...</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523188426775-UYF251UM78EVTIFOOJXK/ArtilleryBP.jpg</image:loc>
      <image:title>The Relay Station</image:title>
      <image:caption>Blueprint for the Artillery Open Door event</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523117505323-I4AH9JLBKOCY7LDPBC5G/LightProblem.jpg</image:loc>
      <image:title>The Relay Station</image:title>
      <image:caption>Without a direct light shadows and the script both give the impression that the red area is suitble for stealth</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523100708292-1CUTSYKD9W9DSX11G2VZ/BP_GuardBot.jpg</image:loc>
      <image:title>The Relay Station</image:title>
      <image:caption>The blueprint for the Guardbots and their behavior and detection</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523090797396-GO5GHGKR8D1CEWEPO85D/Moodboard.jpg</image:loc>
      <image:title>The Relay Station</image:title>
      <image:caption>Browsing the web for inspiration and references</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1522344120176-8TJ8XXUVV11V4EJF6A48/FPBlockout.jpg</image:loc>
      <image:title>The Relay Station</image:title>
      <image:caption>Feeling of shapes in First player view from start position to passing first building in a early iteration. Trying the blockout made me relize more iterations was needed</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523124553768-RMTOWCO7W4HP3HVACN6Y/BP_Light.jpg</image:loc>
      <image:title>The Relay Station</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523117528431-63DWUKILCAPWWKSSKLEC/Lightproblem2.jpg</image:loc>
      <image:title>The Relay Station</image:title>
      <image:caption>With direct light the pointlight script becomes meaningless making the idea problematic unless a new setting/level reconstruction is done.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523189251200-NCPEJDSBF1VTFTK9UURR/BP_FlyBy.jpg</image:loc>
      <image:title>The Relay Station</image:title>
      <image:caption>Blueprint for Fly-By Event</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1522326522707-J7VQIWYUOF668XNHEEVS/Rule+of+3Composition.jpg</image:loc>
      <image:title>The Relay Station</image:title>
      <image:caption>First block-out start area view. Landscape outlines in red. Building outlines in Yellow</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1522325020746-R27RRWW9VRPLFW3MH233/GridpreProdStealth.jpg</image:loc>
      <image:title>The Relay Station</image:title>
      <image:caption>Initial Top-Down Planning. Player start, goal and areas separated by a structure</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523112858479-LM12PTRFHAM63NAF4IAN/Insidepipes.jpg</image:loc>
      <image:title>The Relay Station</image:title>
      <image:caption>Inside the first building lights and the pipes guide the player to the open door</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523989810486-J8L1ASPF2I0W7E27VECX/Firstiteration2.jpg</image:loc>
      <image:title>The Relay Station</image:title>
      <image:caption>First Blockout. A basic landscape and two structures form the playable area. Intended player path in red with.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523112917811-HT5V0IVRRT1ZKZMAB5WG/Exitrevealed.jpg</image:loc>
      <image:title>The Relay Station</image:title>
      <image:caption>The artillery event with smoke, light and sound attract attention to the green lit door</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523113724262-X8D4C2RB2NWOVATUUQDR/GuidingPipes.jpg</image:loc>
      <image:title>The Relay Station</image:title>
      <image:caption>More colored pipes showing the player a safer path to the second buildning</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1522918279854-L1HA31QYOPVFQBQ6HKUP/OverviewNEWAfterPath.jpg</image:loc>
      <image:title>The Relay Station</image:title>
      <image:caption>Top-down layout of gameplay area</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523984762539-IZG16LGJHJ60ODSZODTK/HighresScreenshot00053.jpg</image:loc>
      <image:title>The Relay Station</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523985468815-F6VLMGC8Q8RC73UOBYY8/HighresScreenshot00039.jpg</image:loc>
      <image:title>The Relay Station</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523985157424-I5HDASMMFH2MTISRLRBW/HighresScreenshot00040.jpg</image:loc>
      <image:title>The Relay Station</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523985264819-9G2Y8J98XCVIVVFPB2Q8/HighresScreenshot00058.jpg</image:loc>
      <image:title>The Relay Station</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523985229374-QXZYGJIR1YX1F32GFDEJ/HighresScreenshot00059.jpg</image:loc>
      <image:title>The Relay Station</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523985009495-IHYFC0ES1A76I4PC5RIJ/HighresScreenshot00042.jpg</image:loc>
      <image:title>The Relay Station</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523984948496-QPWTV3VBKOH8CNTY06UC/HighresScreenshot00043.jpg</image:loc>
      <image:title>The Relay Station</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523984917093-UX0QSW8QDUH42NZ0FMQE/HighresScreenshot00044.jpg</image:loc>
      <image:title>The Relay Station</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523984709520-79N1RIWPI6QYY00QYGAU/HighresScreenshot00056.jpg</image:loc>
      <image:title>The Relay Station</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523984736688-627ZRWIH76TU5QXXLVBS/HighresScreenshot00055.jpg</image:loc>
      <image:title>The Relay Station</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523984683758-ZPWIYM3CL5JXA1L7PQ73/HighresScreenshot00057.jpg</image:loc>
      <image:title>The Relay Station</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523984883975-X6DYO6268E9142C68YJS/HighresScreenshot00047.jpg</image:loc>
      <image:title>The Relay Station</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523984829294-XD64I8IT7MCHPPE9L6ZD/HighresScreenshot00048.jpg</image:loc>
      <image:title>The Relay Station</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523984791988-0ZGXHBUWWA23MWM2087F/HighresScreenshot00049.jpg</image:loc>
      <image:title>The Relay Station</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523985635773-ONBCU4HL41QNI07G84PV/HighresScreenshot00061.jpg</image:loc>
      <image:title>The Relay Station</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.fredriksjo.com/riverboatminer</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-04-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523343122826-UP5OIAOKUBDSU8OXZ0I1/boat.jpg</image:loc>
      <image:title>RiverboatMiner</image:title>
      <image:caption>The steamboat serving as a movable hub troughout the game</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523363239428-S4VP6N7I5UR0N3BQQ9QN/Tut.jpg</image:loc>
      <image:title>RiverboatMiner</image:title>
      <image:caption>The tutorial introduced the circular layout as well as the basics of the game</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523376847664-FVAFXZL49NZWKFY4RL20/AfterDynamite.jpg</image:loc>
      <image:title>RiverboatMiner</image:title>
      <image:caption>The result a moment later...</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523376813244-4MCDIW3FG3ZN2CLC5OXA/BeforeDynamite.jpg</image:loc>
      <image:title>RiverboatMiner</image:title>
      <image:caption>Enemies with no way to reach the player and a conveniently placed crate of dynamite up on the ledge</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523378352866-BOXCVIF30VNEKG1E3N11/5.jpg</image:loc>
      <image:title>RiverboatMiner</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523378341158-VOL3XZ0AEG8KSSGC2T6G/4.jpg</image:loc>
      <image:title>RiverboatMiner</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523378319947-RA3875L4VKQRHLT8FDCK/2.jpg</image:loc>
      <image:title>RiverboatMiner</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523378329662-4SVE8Z0R7MN6RR513KFW/3.jpg</image:loc>
      <image:title>RiverboatMiner</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523378606041-E60E78UGASG1DKS1OPJJ/6.jpg</image:loc>
      <image:title>RiverboatMiner</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523378307504-L8SLQ8ZT6K1ACRXNDQKF/1.jpg</image:loc>
      <image:title>RiverboatMiner</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.fredriksjo.com/kirbysinferno</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-04-17</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523387363254-VWK5MSLJ0N234ZAQFNF2/Kirby1.jpg</image:loc>
      <image:title>KirbysInferno</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523968673415-NH9Q37PM066ODHNVD22T/Launcher_Retail+2018-04-17+14-31-59-12.jpg</image:loc>
      <image:title>KirbysInferno</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523968626903-VEBUIH8JE3URZMGNBSTS/Launcher_Retail+2018-03-05+14-20-48-00.jpg</image:loc>
      <image:title>KirbysInferno</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523968689722-O60YA219U31RT5ZLR6C3/Launcher_Retail+2018-04-17+14-36-16-29.jpg</image:loc>
      <image:title>KirbysInferno</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.fredriksjo.com/blueprintviewer</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-04-07</lastmod>
  </url>
  <url>
    <loc>https://www.fredriksjo.com/projectseven</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-04-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523781344847-Z7DPE8I7ZI05T4PX14BB/HotelInspiration.jpg</image:loc>
      <image:title>ProjectSeven</image:title>
      <image:caption>Asian capsule hotels and environments</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523892245685-OQMQ63FJDAK9P5IH9C8V/BlcokoutMall.jpg</image:loc>
      <image:title>ProjectSeven</image:title>
      <image:caption>Early concept Blockouts of Mall. I wanted the tube like plaza to be a vertical fighting experience.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523892260457-SBEO03VRAKKBMXE9OOM5/BlcokoutHotel.jpg</image:loc>
      <image:title>ProjectSeven</image:title>
      <image:caption>And the Capsule Hotel (with some ceilings removed)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523887100952-ULRDZYON3GFBQ3QRD8H6/QG_1.jpg</image:loc>
      <image:title>ProjectSeven</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523887383758-92338W80M0QM2J8XFBOW/QG_2.jpg</image:loc>
      <image:title>ProjectSeven</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523887387376-1LIU8M8CFIT5TC269RZ7/QG_3.jpg</image:loc>
      <image:title>ProjectSeven</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523887535391-1Q69WE2OG9T7PWS85C3O/QG_4.jpg</image:loc>
      <image:title>ProjectSeven</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523887546818-0WB4S9W4ZL1L38ZPK4IX/QG_5.jpg</image:loc>
      <image:title>ProjectSeven</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523968892543-PRJ2WGR1YWXH49K0O5X2/Untitled-7.jpg</image:loc>
      <image:title>ProjectSeven</image:title>
      <image:caption>Example of LUA scripting made for the end fight. It checks if the player has activated lamps and if all lamps are active the script activates the exit elevator</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523781319785-DPSDFT3ON3G3VPEC4W2X/MallInspiration.jpg</image:loc>
      <image:title>ProjectSeven</image:title>
      <image:caption>Indonesian malls served as my main inspiration for the mall</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523895476998-UQGQ0SGO7MWZWQOFAM5N/Mall2.jpg</image:loc>
      <image:title>ProjectSeven</image:title>
      <image:caption>Mall: second part. Hard to capture but the elevator decent was the UPS for this part.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523895496291-A7O12H99QEN03TJQP503/hotel1.jpg</image:loc>
      <image:title>ProjectSeven</image:title>
      <image:caption>Hotel: first part. reception and two paths. (one blocked)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523895513113-VFW0EP3O09O6PKGJ5EYN/Hotel2.jpg</image:loc>
      <image:title>ProjectSeven</image:title>
      <image:caption>Hotel: Second part. Three rooms and the end fight with a elevator and lot of scripting</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523969051450-DI9E5X9C3KN23H1JNGJP/Untitled-2.jpg</image:loc>
      <image:title>ProjectSeven</image:title>
      <image:caption>Example of LUA scripting: Shooting certain objects making light to change color</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523895460407-SS8KWBVC5RTBBPG56GH0/Mall1.jpg</image:loc>
      <image:title>ProjectSeven</image:title>
      <image:caption>Mall: First part. Whitebox Pink traingle are enemies</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1523896187844-1849Y188BUVC2M4L6QXH/qg_gif.gif</image:loc>
      <image:title>ProjectSeven</image:title>
      <image:caption>The different parts of the game put together made all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.fredriksjo.com/aiboss</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-03-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1547673038109-EC5O0BE2K0Z0FPOE9Q5Y/HighresScreenshot00001.png</image:loc>
      <image:title>AIBoss</image:title>
      <image:caption>The Boss with important parts in red.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1547757535833-K3IXBV3F7HSPJWC1NMIV/DropPod.gif</image:loc>
      <image:title>AIBoss</image:title>
      <image:caption>Isolated drop Sequence: A range of pods were released based on the Phase and available Pods. Each pod shoot cover fire and spawns a AI Minion</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1547755358805-MUDWEAL6KYT6JZ6C2EPR/HatchLaunch.gif.gif</image:loc>
      <image:title>AIBoss</image:title>
      <image:caption>Isolated Hatch fire sequence. While it opens up the boss to fire it is potentially lethal to the player. A risk-reward sequence.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1548063872812-Y8IRQB5O6YC99CPBZWFV/Hoover.jpg</image:loc>
      <image:title>AIBoss</image:title>
      <image:caption>A example of fully generated spline. Player initiate Behavior at break away point. Making the Boss rotate towards the player while following the search spline.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1548060954482-D7HZFTEE6SX0OS2C0V1F/Mobs.jpg</image:loc>
      <image:title>AIBoss</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1548057127151-QZJKQE7GJUEUHQAS2DKR/SightCone.png</image:loc>
      <image:title>AIBoss</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1548060485460-F9Z3AQ83BR0F2IL4NL0Z/MissileDeviation.jpg</image:loc>
      <image:title>AIBoss</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1548060491977-CQ6SEWWIWJEO0XQLEHP4/MissileMGsplinerun.jpg</image:loc>
      <image:title>AIBoss</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1548060502599-W8EYC4QZFTCM1ZY8A03H/DropOverhead.jpg</image:loc>
      <image:title>AIBoss</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1548062265965-W3MHTKD7FKLSK7BTI7AD/Phase2.jpg</image:loc>
      <image:title>AIBoss</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1548061119594-F1XISFXCYGY11B9USG7P/PhaseoneBT.jpg</image:loc>
      <image:title>AIBoss</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1548061638395-Y0MGJ6Z7MNJ71YG98KAG/BossBlueprint.jpg</image:loc>
      <image:title>AIBoss</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1547669864917-W2R9IAI8QS9BE8ETKBZ7/dropship_apc.jpg</image:loc>
      <image:title>AIBoss</image:title>
      <image:caption>Inspiration for the drop ship was taken form a futuristic movies such as Aliens</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1548019221194-VGYFTO242QQAQSRUVUL9/MainTree.jpg</image:loc>
      <image:title>AIBoss</image:title>
      <image:caption>The Spline Boss Main BT</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1547756203430-AYTK2XH5M0509SB8G7LV/MGStrafing.gif</image:loc>
      <image:title>AIBoss</image:title>
      <image:caption>Isolated Task: The strafing run give the player some breathing room but don’t open up the boss for attacks from the player. But if caught by the spotlight this could quickly change.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1547675433751-BNUISQ7B9XD5S39VIHSY/BasicRuns.jpg</image:loc>
      <image:title>AIBoss</image:title>
      <image:caption>Part of the Phase 1 BT showing the two most common sequences makes the AI create a spline based on the player position and conduct respectively a Pod-Drop or a Strafing run.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1547669962193-K0YPHY2CFT3SVDD1HVTP/Blade-Runner-2049.jpg</image:loc>
      <image:title>AIBoss</image:title>
      <image:caption>The main inspiration for the scenery was taken from dystopian sci-fi such as Bladerunner 2049</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1547672072019-Z4HYY4SGMENO7W1JDJV2/HighresScreenshot00001.png</image:loc>
      <image:title>AIBoss</image:title>
      <image:caption>Overview of the game area. Four objectives to defend and a fairly open space.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1547676787402-R1XG8M1ZX9YUHPTKJFE3/Responses.jpg</image:loc>
      <image:title>AIBoss</image:title>
      <image:caption>Part of the Phase 1 BT: Showing the services to initiate proper responses to searchlight detection and a response to player activity</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1548021438702-I50ZQZGZQHKY28SNU9LP/DropInAction.jpg</image:loc>
      <image:title>AIBoss</image:title>
      <image:caption>The boss drops pods when traversing the generated spline. Once dropped the Pods provides some covering fire in sweeping bullet arcs towards the player</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1548018772736-Q0PMA1LD6QOG8XG6QVB2/PodCode.jpg</image:loc>
      <image:title>AIBoss</image:title>
      <image:caption>The Blueprint for the Drop Pod. The drop was based on spline movement rather than physics adjusting the spline according to the target location and tangent.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1548065279349-A0WJ0S4DZD2WNE0F7JNH/TransitSpline.jpg</image:loc>
      <image:title>AIBoss</image:title>
      <image:caption>A example of the combination spline. Transit spline is generated from Player position and tangents of Hook-up and Target points.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1547671007566-L8POCG0O204IPY196I2G/HighresScreenshot00003.png</image:loc>
      <image:title>AIBoss</image:title>
      <image:caption>The AI Boss making a drop run, releasing AI minions to keep the player occupied</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1547733883807-6723PUUCTSDVHXFUT5VQ/PodMangaement.jpg</image:loc>
      <image:title>AIBoss</image:title>
      <image:caption>Basic logic behind the Pod management array.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1548021424146-V51R0GHTF6VHD03UOP63/Just+spawned.jpg</image:loc>
      <image:title>AIBoss</image:title>
      <image:caption>Spawned AI use operate by navmesh and their own Behaviour trees. In this case the Melee AI tree.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.fredriksjo.com/ai-mobs</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-03-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1547729990625-81KVFRGDYIJ7W3J15BR9/AntlionAttack.gif</image:loc>
      <image:title>AI Mobs</image:title>
      <image:caption>The 3 attack animations that triggers the animation notifiers</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1548074266756-XWFTDD9SJ21UI762XEVO/AntLionBT.jpg</image:loc>
      <image:title>AI Mobs</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1547761679527-RE4ZY9GEHJWETHEPHDSQ/HighresScreenshot.png</image:loc>
      <image:title>AI Mobs</image:title>
      <image:caption>The player (foreground) with three guards all in different positions. (Cover, Shooting and well.. almost death)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1547760193557-5WAD48CJVHXP773Z9Y8Z/EQSPanic.jpg</image:loc>
      <image:title>AI Mobs</image:title>
      <image:caption>The guard had a panic behaviour that used EQS to find suitable positions to hide from the player. In this picture the EQS is calculated from the red dot.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1547760153937-LWUJ3LXWQLHAACCLCZ4R/EQSCover.jpg</image:loc>
      <image:title>AI Mobs</image:title>
      <image:caption>I also used a actor based sorting system of the EQS to find out the most suitable Cover Point. The EQS calculations in this picture is made from the red dot</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1547730147098-6NRCN6B9FM9JIWVWTDAJ/AntLionAnimationNotifiers.jpg</image:loc>
      <image:title>AI Mobs</image:title>
      <image:caption>Notifiers in the animation montage marked with red arrows</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1547760911544-F0SOJCCQ4TTKOKYORCL8/GuardBT.jpg</image:loc>
      <image:title>AI Mobs</image:title>
      <image:caption>The guard has tree main branches: combat, search and a Patrol. While the combat behavior could have been placed in a subtree it has been included in the same tree above.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1547730507884-AQG3BD4Y6VJJOFKLRD62/NotifyersBP.jpg</image:loc>
      <image:title>AI Mobs</image:title>
      <image:caption>And the code of the notifiers giving the player a chance to avoid the impact of the blow after the animation has started</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.fredriksjo.com/designs</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-02-08</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1584709591504-QE9G42R042MYLQH5KBTF/MalmoeBanner.png</image:loc>
      <image:title>PersonalWorkDesign</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1584710536703-CH8MF9IP1N8HIZH89FRB/BannerNew.jpg</image:loc>
      <image:title>PersonalWorkDesign</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1584710352333-7C0X467Y9DUXE8TN79SA/HiddenBase.jpg</image:loc>
      <image:title>PersonalWorkDesign</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1584709574186-HLI03LDO5NODMGIHRVLE/Blockout.jpg</image:loc>
      <image:title>PersonalWorkDesign</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1584710160648-YU8DPM3EF7GTF9FSALTO/Portal.jpg</image:loc>
      <image:title>PersonalWorkDesign</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.fredriksjo.com/forthefunofit</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-09-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1522918998703-LR3VUDJQ4DXIV2696Z5U/BannerWithNewOverland.jpg</image:loc>
      <image:title>Older Content</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1547753716398-2PK3JOCYMW9T5DLTGKAK/SplineBossBanner.jpg</image:loc>
      <image:title>Older Content</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1519896419189-K4QVOFL9U2NKYDQNA84Y/BannerPortal2wText.jpg</image:loc>
      <image:title>Older Content</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1584707499307-8Y23AFJ8INWB7OJZWDI1/TGA_FPP.jpg</image:loc>
      <image:title>Older Content - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1522914678869-JPJ3NQY0FG7ZANEL6QO5/BannerNew.jpg</image:loc>
      <image:title>Older Content</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1547555632240-RBZZ2DGK99RHKZH8I9ZZ/Mobsbanner.jpg</image:loc>
      <image:title>Older Content</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1584709502525-SMDIRIIRVN6ELYXHUEPN/TD.jpg</image:loc>
      <image:title>Older Content - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.fredriksjo.com/home</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-09-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1739053275596-24WIDFJZ56G47M79AJSW/saltmine1.png</image:loc>
      <image:title>FredrikSjoHome</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.fredriksjo.com/tga_fpp</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-03-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1583483817180-CYO8ZED6AJIIP789H7MY/Sniper.gif</image:loc>
      <image:title>TGA_FPP</image:title>
      <image:caption>The Sniper tracking laser was a direct inspiration from Half-Life 2. Created using UE4 Aim Offset keyed to animations</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1583483659687-9F38TO6UYHJDPDDYQS0N/Warehouse.jpg</image:loc>
      <image:title>TGA_FPP</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1582701187701-NZMQ2LFXS5Z4UWUJNQAN/ActiveCover.png</image:loc>
      <image:title>TGA_FPP</image:title>
      <image:caption>AI Rifle soldiers taking cover in the same nodes</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1583536384728-XMIHWFKCFLY962F7DQ74/CoverMoveSmall.gif</image:loc>
      <image:title>TGA_FPP</image:title>
      <image:caption>Rifle AI moving to new cover when flanked</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1583536125660-YGF6IBIUHVIXI1I66CBX/Warehouse2.jpg</image:loc>
      <image:title>TGA_FPP</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1583483696452-959OGALD754W2R5VLNM5/Gym.jpg</image:loc>
      <image:title>TGA_FPP</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1583533381595-XS6AQYJEDGT2HABG4T4G/Warehouse.jpg</image:loc>
      <image:title>TGA_FPP</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1583535006405-D8920LNC4SJST9BJVNLZ/HighresScreenshot1.jpg</image:loc>
      <image:title>TGA_FPP</image:title>
      <image:caption>The 5 AI templates</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1583132553797-JITZXMK7SDYFBTQYCCU5/Covers.jpg</image:loc>
      <image:title>TGA_FPP</image:title>
      <image:caption>Cover nodes with visual with High/Low checked</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.fredriksjo.com/skycity</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-02-08</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1584306293618-6C4YIRS0LHS3DLPOEYQL/Dome2.jpg</image:loc>
      <image:title>SkyCity</image:title>
      <image:caption>View from level entry.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1584427472412-TSXJ3PFK8Z8UUFGD1GSR/LOS1.jpg</image:loc>
      <image:title>SkyCity - Mid platform. Narrow LoS  even when player is crouched</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1584427476703-1BVDLZWMK42T0LH3XIM0/LOS2.jpg</image:loc>
      <image:title>SkyCity - Player has no LoS when Enemy takes cover</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1584427479941-KFFBAFA2W1QOME2AEUMT/LOS3.jpg</image:loc>
      <image:title>SkyCity - Not covered give LoS</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1584427484626-6K5K6XC00S1R8UGKEK34/LOS4.jpg</image:loc>
      <image:title>SkyCity - Beginning Exposed enemy vs very narrow LoS</image:title>
      <image:caption />
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1584427488556-5RALDR0OUUDDHZ94AHLB/LOS5.jpg</image:loc>
      <image:title>SkyCity - End platform. Enemy has LoS even vs Player in cover</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1583143470213-7Q0RQ8WSLNM5R5YEKVQE/OverlayAreas.jpg</image:loc>
      <image:title>SkyCity - Exposure and flow</image:title>
      <image:caption>The stairs are exposed but have smaller zones with low cover. Level start platform offer high prospect when entering. Tree and Fountain areas have more refuge and cover on the way back</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1583144423825-2C7UMVKJ8JLZG8SUZ5C0/Overlay.jpg</image:loc>
      <image:title>SkyCity - Enemies and Cover</image:title>
      <image:caption>Enemies are positioned to provide visable silhouettes. Assult team provide some pressure but are easier targets</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1584307370128-TVH254GX5WR5U0U1XBNW/Diner.jpg</image:loc>
      <image:title>SkyCity - Mess hall</image:title>
      <image:caption />
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1584307366192-E7VL4LDLH33VAIDHYHO9/ZenGarden.jpg</image:loc>
      <image:title>SkyCity - Zen grarden</image:title>
      <image:caption />
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      <image:title>SkyCity - Main Engineering</image:title>
      <image:caption />
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1584309638679-0VXW8XONXKTPVEV6HA75/Covers.jpg</image:loc>
      <image:title>SkyCity</image:title>
      <image:caption>Red mannequins are enemy positions - Shadow line on stairs Highlight the assult team. Green mannequins are Intended player covers. Fountain and cover offer add to refuge</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1584301099268-LWCA0OGL8CB7S4545JAD/DomeLayot.jpeg</image:loc>
      <image:title>SkyCity</image:title>
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    <image:image>
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      <image:title>SkyCity</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1584301082888-WW3BWST81IP2YKARF86J/DOme2.jpeg</image:loc>
      <image:title>SkyCity</image:title>
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    <image:image>
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      <image:title>SkyCity</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1583003767819-CNFA7R130MZ8EB0JMUZC/Rough.jpg</image:loc>
      <image:title>SkyCity - Basic Shapes</image:title>
      <image:caption>Using round shapes to give a nice and calm approch. Additional shapes to enhance composition and provide shadows</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1583003773857-JQ76J03IBCAS4L6VB3DL/Medium.jpg</image:loc>
      <image:title>SkyCity - Leaving rough block</image:title>
      <image:caption>Curved stairs add to the rounded shapes. 3 doors to investige - all visible from the starting area.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1583003782905-QKEZC653XJXF0Y3Y7S8J/Fine.jpg</image:loc>
      <image:title>SkyCity - Finer shapes</image:title>
      <image:caption>Quick tool to get railing feeling. Iterated on cover placement</image:caption>
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    <image:image>
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      <image:title>SkyCity - Interiors</image:title>
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      <image:caption>Sniper pos ooutside left building added</image:caption>
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      <image:title>SkyCity - Testing silhouette visibility on 1,8 humanoids</image:title>
      <image:caption />
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      <image:title>SkyCity</image:title>
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      <image:title>SkyCity</image:title>
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    <lastmod>2025-02-08</lastmod>
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      <image:title>Malmoe</image:title>
      <image:caption>Reference Image of Malmö Central</image:caption>
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      <image:title>Malmoe</image:title>
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      <image:title>Malmoe - I set up different solutions POM, Tesselation, Vertex paint, Masks, World aligning etc.  to learn as much as possible</image:title>
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      <image:title>Malmoe - Smaller Props modeled in Maya. I set up some construction scripts for generation and workflow</image:title>
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      <image:caption>One of the early Blockouts - working on the shapes, scale and feeling</image:caption>
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    <lastmod>2021-03-09</lastmod>
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    <loc>https://www.fredriksjo.com/rodentrampage</loc>
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    <lastmod>2020-03-08</lastmod>
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      <image:caption>Starting of in the docks - with huts and boats</image:caption>
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    <lastmod>2025-09-27</lastmod>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <lastmod>2025-02-08</lastmod>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1601358815822-P36CJEJK9IN1YWHA4L5R/TP4.png</image:loc>
      <image:title>TimePiece</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1601358829704-6Q8LJJ5O1UCY7IMLXEIX/TP5.png</image:loc>
      <image:title>TimePiece</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1601358930045-IGSPF6T8CU80ZK5PUWBT/TP3.png</image:loc>
      <image:title>TimePiece</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1601892253925-THV8O4ULY5Q5M44DTHTZ/OverviewTechTP.png</image:loc>
      <image:title>TimePiece - Level Setup</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1601892492907-HKV8GVXQ18XMPB1CF1BA/TPMove.png</image:loc>
      <image:title>TimePiece - Move ScriptSetup</image:title>
      <image:caption />
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1601893259999-RDOTB9G6THAFPZLW7GHG/TDMove2.png</image:loc>
      <image:title>TimePiece</image:title>
      <image:caption>Duplicating Movement to CloneBP on player input</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1601886067032-GVZIECV8XI8CUH04J6BP/M_Timepiece.png</image:loc>
      <image:title>TimePiece</image:title>
      <image:caption>Timepiece Material using a 2DSC from Clone is shown to the player</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.fredriksjo.com/exodus</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-09-28</lastmod>
  </url>
  <url>
    <loc>https://www.fredriksjo.com/saltmine</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-09-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/4d7af010-5d95-4807-a07f-d87ef857b20d/ssnight+%281%29.png</image:loc>
      <image:title>SaltMine - Make it stand out</image:title>
      <image:caption>Factory building during the night mode</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/0d6f4a5f-a2cd-44f9-b970-5118296afae0/saltmine2.png</image:loc>
      <image:title>SaltMine - Make it stand out</image:title>
      <image:caption>Factory during the day mode</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1739053275596-24WIDFJZ56G47M79AJSW/saltmine1.png</image:loc>
      <image:title>SaltMine - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1739052743576-3JIAV9YYYR4OO1NZA4S7/LoadingDay.png</image:loc>
      <image:title>SaltMine</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1739052717419-UN2R86BWL7UX6ZEWKIW0/SSDay.png</image:loc>
      <image:title>SaltMine</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1739052728456-4TRWOPIWSMMP6JCHPCGT/SSday2.png</image:loc>
      <image:title>SaltMine</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1739053156668-9SSBRGS84E1F7NY527PX/LoadingNight.png</image:loc>
      <image:title>SaltMine</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/1739053179936-TSITWTTZI19WWPQDW9MJ/ssday3+%281%29.png</image:loc>
      <image:title>SaltMine</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.fredriksjo.com/indevelopment</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-09-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/630ad190-8a92-4a97-ae9c-0b40b379afee/BluredAAA.png</image:loc>
      <image:title>In Development - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/c63e25ae-3874-447d-acb1-9aa9afeccb40/InDevelopment.jpg</image:loc>
      <image:title>In Development - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a705149d0e62872c7d2f1a7/630ad190-8a92-4a97-ae9c-0b40b379afee/BluredAAA.png</image:loc>
      <image:title>In Development - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
</urlset>

