Malmö Station


Personal project to investigate the complete enviromental art pipeline.
Models made in Maya


Summary:

Using a the architechture from Malmö Central station I wanted to create a emotion that something had gone amiss.
Due to the specific setting I had to create all but a few non-vital models from scratch.
I used both my own materials and imported ones which I modifed to suit my needs.
The scene has been used by the animation class at The Game Assembly as a setting for cinematic training exercises.

Specifications

  • Composition and engine learning exercise

  • Using Unreal 4.23, Maya and Substance Designer


Starting it up

I travel by Malmö C every day on my way to work. I like the feel of the station, especially the arced older parts.
The arcs and the open glass ceiling creates a light and feel to the large stucture that I wanted to capture in a scene.

Reference Image of Malmö Central

Reference Image of Malmö Central

One of the early Blockouts - working on the shapes, scale and feeling

One of the early Blockouts - working on the shapes, scale and feeling


Asset Creation

Malmö Central is a special place and I had to model and texture a majority of the assets myself.
Luckily the station is on my way to work witch made research easier.